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Muri dev blog, part 4

It’s the last part of the Muri dev blog! Oh my! Story The plot and setting were inspired mostly by Doom and Sin & Punishment, though it’s not as over-the-top as the latter. Since each person the...

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Ittle Dew 2 devblog: Dynamic Score

The music in Ittle Dew was generally positively received, but didn’t really stand out. We did have a pretty cool system for fading between different instrumentations of the same theme on the overworld,...

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Ittle Dew 2 devblog: Shaders for beginners

Hello everyone! Today we will learn how to make lava, and also how to make water. “But this is blasphemy!” you say. “Only gods may do such things.” While that is a fact, sometimes you have to take the...

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Ittle Dew 2 devblog: 2D to 3D

Hello, Ittle Dew main artist here. Let’s talk about the move to 3D for a bit. There’s a lot of great celshaded games recently (Guilty Gear Xrd, Jojo All Star Battle to name a few) that look amazing....

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Ittle Dew 2 devblog: Design

Hello, diehard Ludosity fans who spend most of your time walking about our offices asking for autographs. In this post I’ll explain the game’s direction and overall design. If you’ve played the...

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Ittle Dew 2 devblog: Slow news day

Hello there, scores of rabid Ittle fans swarming our offices and staring through the windows. Daniel here to say something vague about Ittle Dew 2 again!   What’s going on? At the moment, only me...

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Announcing PsyCard!

Today we’d like to announce a brand new little game, PsyCard! A cozy cyberpunk minesweeper-like game for iOS and Android, coming soon! Anton’s comments If you’re an avid follower of all things...

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Card City Nights 2 – Devblog #1

The Making Of A Sequel   The original Card City Nights started out as a fun side project, but turned into one of our most beloved games. It has such a great atmosphere, stellar soundtrack, and a core...

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Card City Nights 2 – Devblog #2

The Art of Card City Nights 2   Hello everyone! It’s me, Regnslöja, one of Ludosity’s two artists here to tell you about Card City Nights 2. Just like in CCN1, I’ve drawn all the characters and most of...

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The design of Slap City

Hi, I’m the animator and co-designer of Slap City, and today I want to talk about the ideas and philosophies that go into making the game. Slap City is mainly designed to be fun and silly, but it...

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